![]() Not because it is easy but because the hard work setting it up leads to the 1:1 experience I once had. I've been running emulators since 20 years and just a short while ago I moved to FPGA only because I've been surrounded by people in my community that moved beyond emulation and started using FPGA and convincing me of its pure way of playing the good old games. rbf file alongside the official one and use it only on specific games.Ģ0200928_ (2.2 KiB) Downloaded 422 times NeoGeo-24MHz_ (1.21 MiB) Downloaded 439 times The source code has been forked from the official github at release 20200928.īe aware that this core does only work on a handful of games, for the same reason an overclocked MVS hardware would: the LSPC ( GPU ) is not overclocked to keep the video synchronization and that may result in video glitches depending on how the game was programmed at the first place. patch file ) if anyone is interested in checking the modifications I have done. rbf file as well as the modified source code (. This is a quick and dirty hack while waiting for a better implementation from one of our expert FPGA developers. This nearly eliminates all slow downs in Metal Slug 2. In 2020, a homebrew conversion was released for the Dreamcast.Here is a modified NeoGeo_MiSTer core updated so that most components have a double clock speed ( MC68000 will run at 24MHz ). It is also featured in Metal Slug Anthology for the Wii, PlayStation 2 and PlayStation Portable. A downloadable version was made available on the PlayStation Store for PlayStation 3 on May 20, 2015. When it says "Max" enemies and destructible objects will drop coins for an extra high score.Ī PlayStation 2 port was released on September 14, 2006. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. Two gun power-ups can now be carried at the same time. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns. A secondary melee attack is also available. Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. Some characters also have special attack techniques that are activated through certain button combinations. ![]() Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun, but the game ends just before the final mission.Īs with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower.Įach character now has unique abilities: Marco's basic gun does more damage, Eri can throw bombs in multiple directions, Ralf can perform the Vulcan Punch and take two hits himself before dying, and so on. There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slug 2, X, and 3, but on a much broader scale. With help from the Rebels, they rescue the captured Martians and succeed in destroying the Invader King. However, it is soon revealed that the Martians themselves are being invaded and eaten by a new dangerous race of aliens called Invaders and they have turned to Morden for help.Īs the Invaders invade Earth's cities, the soldiers fight them off and chase them into the desert, where the Invader King has established a nest. ![]() After destroying their latest war machine in a long hillside battle, the six soldiers confront Morden and discover that he has rebuilt his alliance with the Martians. Together, they proceed into the mountains where Morden's Rebel Army has established an outpost. Marco Rossi and Tarma Roving of the Peregrine Falcon unit reunites with Eri Kasamoto and Fio Germi of SPARROWS as the quartet is ordered to investigate Morden's latest plan, being joined by two new allies named Ralf Jones and Clark Still of the Ikari Warriors. One month after the events of Metal Slug 3, the threatening presence of General Morden looms over the world once again. Metal Slug 6 is a run and gun video game for the Sammy Atomiswave arcade platform in the Metal Slug series.
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